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(4 edits)

Resetting does ascendedDreamlings = [], but doesn't do renderTrophyHall(), so when you reset, the game can say you have ascended dreamlings when you have none.

OOF thank you so much! I just fixed the IDs because I was dumb and didn't save those either -sweats nervously- (which caused the buttons to be messed up), but I will fix this too! Again, thanks, I appreciate it a lot. Thanks for trying it out!